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<bibtex:entry id="1018763">
  <bibtex:inproceedings>
    <bibtex:author>Gratch, Jonathan and Marsella, Stacy</bibtex:author>
    <bibtex:title>Evaluating the Modeling and Use of Emotion in Virtual Humans</bibtex:title>
    <bibtex:booktitle>AAMAS '04: Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems</bibtex:booktitle>
    <bibtex:publisher>IEEE Computer Society</bibtex:publisher>
    <bibtex:year>2004</bibtex:year>
    <bibtex:pages>320&#x2013;327</bibtex:pages>
    <bibtex:address>Washington, DC, USA</bibtex:address>
    <bibtex:abstract>Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is critical that we begin to evaluate them against the phenomena they purport to model. In this paper, we present one methodology to evaluate an emotion model. The methodology is based on comparing the behavior of the computational model against human behavior, using a standard clinical instrument for assessing human emotion and coping. We use this methodology to evaluate the EMA model of emotion [1, 2]. The model did quite well. And, as expected, the comparison helped identify where the model needs further development.</bibtex:abstract>
    <bibtex:doi>10.1109/AAMAS.2004.117</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="280770">
  <bibtex:inproceedings>
    <bibtex:author>Sengers, Phoebe</bibtex:author>
    <bibtex:title>Do the thing right: an architecture for action-expression</bibtex:title>
    <bibtex:booktitle>AGENTS '98: Proceedings of the second international conference on Autonomous agents</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>1998</bibtex:year>
    <bibtex:pages>24&#x2013;31</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>Extensive research in autonomous agents has studied actionselection, i,e. the problem of having an agent at any point in time choose actions that will best fulfill its goals. However, for many applications where a human interacts with the ngent, it is not enough for the agent to ?do the right thing;? it must also do it in the right way, i.e. so the user can understand what the agent is doing. Tom Porter terms this problem the ?action-expression? problem: what should the agent do at any point in order to best communicate its goals and activities to the user? Current agent architectures often have difficulty with action-expression because design of the agent is focused on internal problem-solving rather than external effect. Behaviorbased agents in particular tend to jump from behavior to behavior according to whatever best fulfills their internal needs, which can confuse a user trying to find a common thread in the agent?s activities. The system described here, the ,!hpreasivator, is based on a philosophy that what matters is not the internally-defined code as understood by the designer, but the impression the agent makes on the user. The Expressivator?s focus is on reducing the apparent randomness of agent behavior choice by adding transition be- IIauior8, special behaviors that function to explain to the user the agent?s motivations in changing from one activity to another. In addition, the Expressivator offers a signmana~ cmcnt suatem that keeps track of the visible signs the agent?s behavior has produced, allowing the agent to make decisions based not only on its internal idea of what it is doing, but also on the likely user perception of its behaviors. It bootstraps on the advantages of behavior-based systems, including reactivity, interruptability, and modularity, while allowing the agent-builder to design agents that explicitly communicate their goals and intentions to the user.</bibtex:abstract>
    <bibtex:doi>10.1145/280765.280770</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="337516">
  <bibtex:inproceedings>
    <bibtex:author>Gratch, Jonathan</bibtex:author>
    <bibtex:title>Émile: Marshalling passions in training and education</bibtex:title>
    <bibtex:booktitle>AGENTS '00: Proceedings of the fourth international conference on Autonomous agents</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2000</bibtex:year>
    <bibtex:pages>325&#x2013;332</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>Emotional reasoning can be an important contribution to automated tutoring and training systems. This paper describes Emile, a model of emotional reasoning that builds upon existing approaches and significantly generalizes and extends their capabilities. The main contribution is to show how an explicit planning model allows a more general treatment of several stages of the reasoning process. The model supports educational applications by allowing agents to appraise the emotional significance of events as they relate to students' (or their own) plans and goals, model and predict the emotional state of others, and alter behavior accordingly.</bibtex:abstract>
    <bibtex:doi>10.1145/336595.337516</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="376313">
  <bibtex:inproceedings>
    <bibtex:author>Bazzan, Ana L. C. and Bordini, Rafael H.</bibtex:author>
    <bibtex:title>A framework for the simulation of agents with emotions</bibtex:title>
    <bibtex:booktitle>AGENTS '01: Proceedings of the fifth international conference on Autonomous agents</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2001</bibtex:year>
    <bibtex:pages>292&#x2013;299</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>The Iterated Prisoner's Dilemma (IPD) has been used as a paradigm for studying the emergence of cooperation among individual agents. Many computer experiments show that cooperation does arise under certain conditions. However, little attention has been paid to aspects of emotions in this context. The goal of this work is thus to develop a framework for modelling agents with emotions. It allows the design of such agents, which interact with neighbours or their social groups. This paper describes a scenario in which agents may have various types of emotions, and which uses the IPD as a metaphor for social interactions. We compare our results with standard ones achieved in the scenario of a two-dimensional array of either cooperators or defectors, without any kind of emotion involved. Our results show that the ratio of cooperators is slightly higher when agents make decisions using emotions. This might be explained by the fact that agents are not so short-sighted in that they always either cooperate or defect. Rather, their flexibility increases when they are able to use emotions to decide which course of action to take during the game.</bibtex:abstract>
    <bibtex:doi>10.1145/375735.376313</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="860625">
  <bibtex:inproceedings>
    <bibtex:author>Oliveira, Eugénio and Sarmento, Luís</bibtex:author>
    <bibtex:title>Emotional advantage for adaptability and autonomy</bibtex:title>
    <bibtex:booktitle>AAMAS '03: Proceedings of the second international joint conference on Autonomous agents and multiagent systems</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
    <bibtex:pages>305&#x2013;312</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract> During the last two decades, researchers have collected a decisive amount of experimental evidence about the fundamental role of Emotion on cognitive processing. Emotional phenomena have been correlated with effective decision-making processes, memory, learning and other high-level cognitive capabilities and skills (e.g. risk assessment). In this paper we will describe an ongoing work that aims to design new Agent Architectures influenced by what has been learned in psychology and neurosciences about Emotion-cognition interaction. We will present an Agent architecture that includes several emotional-like mechanisms, namely: emotional evaluation functions, Emotion-biased processing, emotional tagging and mood congruent memory. These mechanisms are intended to increase the performance and adaptability of Agents operating in real-time environments. We will also introduce Pyrosim, a MAS platform we have developed to serve as an appropriate test-bed for Emotional-based Architectures, which simulates a forest fire in a complex 3D environment.</bibtex:abstract>
    <bibtex:doi>10.1145/860575.860625</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="860627">
  <bibtex:inproceedings>
    <bibtex:author>Henninger, Amy E. and Jones, Randolph M. and Chown, Eric</bibtex:author>
    <bibtex:title>Behaviors that emerge from emotion and cognition: implementation and evaluation of a symbolic-connectionist architecture</bibtex:title>
    <bibtex:booktitle>AAMAS '03: Proceedings of the second international joint conference on Autonomous agents and multiagent systems</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
    <bibtex:pages>321&#x2013;328</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>This paper describes the implementation and evaluation of a framework for modeling emotions in complex, decision-making agents. Sponsored by U.S. Army Research Institute (ARI), the objective of this research is to make the decision-making process of complex agents less predictable and more realistic, by incorporating emotional factors that affect humans. In tune with modern theories of emotions, we regard emotions essentially as subconscious signals and evaluations that inform, modify, and receive feedback from a variety of sources including higher cognitive processes and the sensorimotor system. Thus, our work explicitly distinguishes the subconscious processes (in a connectionist implementation) and the decision making that is subject to emotional influences (in a symbolic cognitive architecture).It is our position that "emotional states" are emergent patterns of interaction between decision-making knowledge and these emotional signal systems. To this end, we have adopted an approach that promotes the emergence of behavior as a result of complex interactions between factors affecting emotions, integrated in the connectionist-style model, and factors affecting decision making, represented in the symbolic model.This paper presents the implementation of emotions architecture and explains how we evaluated the system. This includes a description of the behaviors we used in our prototype, the design of our experiments, a representative set of behavior patterns that emerged as a result of exercising our model over the design space, and our project's lessons learned.</bibtex:abstract>
    <bibtex:doi>10.1145/860575.860627</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="945377">
  <bibtex:article>
    <bibtex:author>Gadanho, Sandra Clara</bibtex:author>
    <bibtex:title>Learning behavior-selection by emotions and cognition in a multi-goal robot task</bibtex:title>
    <bibtex:journal>J. Mach. Learn. Res.</bibtex:journal>
    <bibtex:publisher>MIT Press</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
    <bibtex:volume>4</bibtex:volume>
    <bibtex:pages>385&#x2013;412</bibtex:pages>
    <bibtex:address>Cambridge, MA, USA</bibtex:address>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Amberlight">
  <bibtex:booklet>
    <bibtex:author>interactions, amberlight - human computer</bibtex:author>
    <bibtex:title>HCI Briefings - Enjoyment and emotion in technology design</bibtex:title>
    <bibtex:year>2005</bibtex:year>
    <bibtex:howpublished>WWW</bibtex:howpublished>
    <bibtex:url>http://www.amber-light.co.uk/resources/primer_emotion.htm</bibtex:url>
  </bibtex:booklet>
</bibtex:entry>
<bibtex:entry id="Anderson1985">
  <bibtex:article>
    <bibtex:author>Anderson, J. R. and Reiser, B. J.</bibtex:author>
    <bibtex:title>The LISP Tutor</bibtex:title>
    <bibtex:journal>Byte</bibtex:journal>
    <bibtex:year>1985</bibtex:year>
    <bibtex:pages>159-175</bibtex:pages>
    <bibtex:number>4</bibtex:number>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Anderson2004">
  <bibtex:article>
    <bibtex:author>Anderson, Craig A.</bibtex:author>
    <bibtex:title>An update on the effects of playing violent video games</bibtex:title>
    <bibtex:journal>Journal of Adolescence</bibtex:journal>
    <bibtex:year>2004</bibtex:year>
    <bibtex:volume>27</bibtex:volume>
    <bibtex:pages>113-122</bibtex:pages>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Andreassi2000">
  <bibtex:book>
    <bibtex:author>Andreassi, J.L.</bibtex:author>
    <bibtex:title>Psychophysiology: Human Behavior and Physiological Response</bibtex:title>
    <bibtex:publisher>Earlbaum</bibtex:publisher>
    <bibtex:year>2000</bibtex:year>
    <bibtex:edition>4.Auflage</bibtex:edition>
    <bibtex:address>Hillsdale, New Jersey</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Ark1999">
  <bibtex:inproceedings>
    <bibtex:author>Ark, Wendy S. and Dryer, D. Christopher and Lu, Davia J.</bibtex:author>
    <bibtex:title>The Emotion Mouse</bibtex:title>
    <bibtex:booktitle>Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I</bibtex:booktitle>
    <bibtex:publisher>Lawrence Erlbaum Associates, Inc.</bibtex:publisher>
    <bibtex:year>1999</bibtex:year>
    <bibtex:pages>818&#x2013;823</bibtex:pages>
    <bibtex:address>Mahwah, NJ, USA</bibtex:address>
    <bibtex:url>http://portal.acm.org/citation.cfm?id=742503</bibtex:url>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Arnold1960">
  <bibtex:book>
    <bibtex:author>Arnold, M. B.</bibtex:author>
    <bibtex:title>Emotion and personality</bibtex:title>
    <bibtex:publisher>Columbia Press</bibtex:publisher>
    <bibtex:year>1960</bibtex:year>
    <bibtex:volume>1</bibtex:volume>
    <bibtex:address>New York, NY</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Axelrod2004">
  <bibtex:inproceedings>
    <bibtex:author>Axelrod, Lesley</bibtex:author>
    <bibtex:title>The affective connection: how and when users communicate emotion</bibtex:title>
    <bibtex:booktitle>CHI '04: CHI '04 extended abstracts on Human factors in computing systems</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2004</bibtex:year>
    <bibtex:pages>1033&#x2013;1034</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:doi>10.1145/985921.985965</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Axelrod2005">
  <bibtex:inproceedings>
    <bibtex:author>Axelrod, Lesley and Hone, Kate</bibtex:author>
    <bibtex:title>E-motional advantage: performance and satisfaction gains with affective computing</bibtex:title>
    <bibtex:booktitle>CHI '05: CHI '05 extended abstracts on Human factors in computing systems</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:pages>1192&#x2013;1195</bibtex:pages>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>Emotions are now recognized as complex human control systems, crucial to decision making, creativity, playing and learning. Affective technologies may offer improved interaction and commercial promise. In the past, research has focused on technical development work, leaving many questions about user preferences unanswered. For this user-centered study, 60 participants played a simple 'word ladder' game under different controlled conditions. Using 2 x 2 factorial design, and a Wizard of Oz scenario, half the participants interacted with a system that adapted on the basis of the user's emotional expression and half were told the system could react to their emotional expressions. We established that when using an apparently affective system, users perform significantly better and report themselves as feeling significantly happier. We also discuss behavioral responses to the different conditions. These results are relevant to the design of future affective systems.</bibtex:abstract>
    <bibtex:doi>10.1145/1056808.1056874</bibtex:doi>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Baillie2002">
  <bibtex:inproceedings>
    <bibtex:author>Baillie, Penny</bibtex:author>
    <bibtex:title>An Agent with a Passion for Decision Making</bibtex:title>
    <bibtex:booktitle>Proceedings of Agents in Simulation 2002, Passau, Germany</bibtex:booktitle>
    <bibtex:year>2002</bibtex:year>
    <bibtex:pages>S. 7-12</bibtex:pages>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Baillie2002b">
  <bibtex:misc>
    <bibtex:author>Baillie, Penny and Lukose, Dickson</bibtex:author>
    <bibtex:title>An Affective Decision Making Agent Architecture using Emotion Appraisals</bibtex:title>
    <bibtex:year>2002</bibtex:year>
    <bibtex:url>http://www.sci.usq.edu.au/staff/bailliep</bibtex:url>
  </bibtex:misc>
</bibtex:entry>
<bibtex:entry id="Ball2000">
  <bibtex:incollection>
    <bibtex:author>Ball, G. and Breese, J.</bibtex:author>
    <bibtex:editor>Cassell, Justine and Sullivan, J. and Prevost, S. and Churchill, E.</bibtex:editor>
    <bibtex:title>Emotions and personality in a conversational character</bibtex:title>
    <bibtex:booktitle>Embodien Conversational Agents</bibtex:booktitle>
    <bibtex:publisher>MIT Press</bibtex:publisher>
    <bibtex:year>2000</bibtex:year>
    <bibtex:pages>189-219</bibtex:pages>
    <bibtex:address>Cambridge MA, USA</bibtex:address>
  </bibtex:incollection>
</bibtex:entry>
<bibtex:entry id="BannisterFransella1986">
  <bibtex:book>
    <bibtex:author>Bannister, D. and Fransella, F.</bibtex:author>
    <bibtex:title>Inquiring Man</bibtex:title>
    <bibtex:publisher>Routledge</bibtex:publisher>
    <bibtex:year>1986</bibtex:year>
    <bibtex:edition>3.Auflage</bibtex:edition>
    <bibtex:address>London</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Barker1968">
  <bibtex:book>
    <bibtex:author>Barker, R.G.</bibtex:author>
    <bibtex:title>Ecological psychology. Concepts and methods for studying the environment of human behavior</bibtex:title>
    <bibtex:publisher>University of California Press</bibtex:publisher>
    <bibtex:year>1968</bibtex:year>
    <bibtex:address>Stanford, CA, USA</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Bartlett1999">
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    <bibtex:author>Bartlett, M.S. and Hager, J.C. and Ekman, P. and Sejnowski, J.J.</bibtex:author>
    <bibtex:title>Measuring facial expression by computer image analysis</bibtex:title>
    <bibtex:journal>Psychophysiology</bibtex:journal>
    <bibtex:year>1999</bibtex:year>
    <bibtex:volume>36</bibtex:volume>
    <bibtex:pages>253-263</bibtex:pages>
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</bibtex:entry>
<bibtex:entry id="Bates1997">
  <bibtex:article>
    <bibtex:author>Bates, Jack</bibtex:author>
    <bibtex:title>The Role of Emotion in Believable Agents</bibtex:title>
    <bibtex:journal>Communications of the ACM</bibtex:journal>
    <bibtex:year>1997</bibtex:year>
    <bibtex:volume>37</bibtex:volume>
    <bibtex:pages>122&#x2013;125</bibtex:pages>
    <bibtex:number>7</bibtex:number>
    <bibtex:abstract>Artificial intelligence researchers attempting to create engaging, apparently living creatures may find important insight in the work of artists who have explored the idea of believable character. In particular, appropriately timed and clearly expressed emotion is a central requirement for believable characters. We discuss these ideas and suggest how they may apply to believable interactive characters, which we call "believable agents."</bibtex:abstract>
    <bibtex:url>http://citeseer.ist.psu.edu/bates94role.html</bibtex:url>
    <bibtex:pdf>http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/papers/ba-and-emotion.ps http://www.cs.cmu.edu/afs/cs/project/oz/web/papers/ba-and-emotion.ps</bibtex:pdf>
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<bibtex:entry id="BEAT2001">
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    <bibtex:author>Cassell, J. and Vilhjálmsson, H.</bibtex:author>
    <bibtex:title>BEAT: The Behavioural Expression Animation Toolkit</bibtex:title>
    <bibtex:journal>SIGGRAPH '01, Los Angeles, CA, USA</bibtex:journal>
    <bibtex:year>2001</bibtex:year>
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<bibtex:entry id="Beikirch2005">
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    <bibtex:author>Beikirch, Helmut and Peter, Christian and Ebert, Eric</bibtex:author>
    <bibtex:title>Funkgestützte robuste Erfassung physiologischer Signale mit mobiler Sensorik</bibtex:title>
    <bibtex:booktitle>Tagungsdokumentation Wireless Technologies Kongress - aktuelles und praxisnahes Wissen kompakt</bibtex:booktitle>
    <bibtex:journal>Tagungsdokumentation Wireless Technologies Kongress - aktuelles und praxisnahes Wissen kompakt</bibtex:journal>
    <bibtex:publisher>Mesago Messe Frankfurt</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:pages>10</bibtex:pages>
    <bibtex:address>Stuttgart</bibtex:address>
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    <bibtex:author>Benyon, D. and Kühme, T. and Malinowsi, U. and Sukaviriya, P.</bibtex:author>
    <bibtex:title>Computer-aided Adaption of User Interfaces</bibtex:title>
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  <bibtex:inproceedings>
    <bibtex:author>Beskow, Jonas</bibtex:author>
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<bibtex:entry id="Bickmore2005">
  <bibtex:article>
    <bibtex:author>Bickmore, Timothy W. and Picard, Rosalind W.</bibtex:author>
    <bibtex:title>Establishing and maintaining long-term human-computer relationships</bibtex:title>
    <bibtex:journal>ACM Transactions Computer-Human Interaction</bibtex:journal>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:volume>12</bibtex:volume>
    <bibtex:pages>293&#x2013;327</bibtex:pages>
    <bibtex:number>2</bibtex:number>
    <bibtex:address>New York, NY, USA</bibtex:address>
    <bibtex:abstract>This research investigates the meaning of human-computer relationship and presents techniques for constructing, maintaining, and evaluating such relationships, based on research in social psychology, sociolinguistics, communication and other social sciences. Contexts in which relationships are particularly important are described, together with specific benefits (like trust) and task outcomes (like improved learning) known to be associated with relationship quality. We especially consider the problem of designing for long-term interaction, and define relational agents as computational artifacts designed to establish and maintain long-term social-emotional relationships with their users. We construct the first such agent, and evaluate it in a controlled experiment with 101 users who were asked to interact daily with an exercise adoption system for a month. Compared to an equivalent task-oriented agent without any deliberate social-emotional or relationship-building skills, the relational agent was respected more, liked more, and trusted more, even after four weeks of interaction. Additionally, users expressed a significantly greater desire to continue working with the relational agent after the termination of the study. We conclude by discussing future directions for this research together with ethical and other ramifications of this work for HCI designers.</bibtex:abstract>
    <bibtex:doi>10.1145/1067860.1067867</bibtex:doi>
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<bibtex:entry id="Black1991">
  <bibtex:book>
    <bibtex:author>Black, Uyless</bibtex:author>
    <bibtex:title>OSI: A Model for Computer Communications Standards</bibtex:title>
    <bibtex:publisher>Prentice Hall</bibtex:publisher>
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    <bibtex:title>Sichere Netzwerkkommunikation - Grundlagen, Protokolle und Architekturen</bibtex:title>
    <bibtex:publisher>Springer</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:series>X.systems.press</bibtex:series>
    <bibtex:address>Berlin</bibtex:address>
    <bibtex:comment>ISBN 3-540-21845-9 http://de.wikipedia.org/wiki/OSI-Modell</bibtex:comment>
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    <bibtex:author>Blythe, M. and Hassenzahl, M.</bibtex:author>
    <bibtex:editor>Blythe, M. and Overbeeke, C. and Monk, A. F. and Wright, P. C.</bibtex:editor>
    <bibtex:title>The semantics of fun: Differntiating enjoyable experiences</bibtex:title>
    <bibtex:booktitle>Funology: From Usability to Enjoyment</bibtex:booktitle>
    <bibtex:publisher>Kluwer</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
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<bibtex:entry id="bns">
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    <bibtex:author>Murphy, Kevin</bibtex:author>
    <bibtex:title>Software Packages for Graphical Models / Bayesian Networks </bibtex:title>
    <bibtex:year>2005</bibtex:year>
    <bibtex:month>November</bibtex:month>
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    <bibtex:url>http://www.ai.mit.edu/%7emurphyk/Bayes/bnsoft.html</bibtex:url>
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    <bibtex:author>Borchert, Martin</bibtex:author>
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    <bibtex:year>2005</bibtex:year>
    <bibtex:school>Fachhochschule Wismar</bibtex:school>
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    <bibtex:title>Die elektrodermale Aktivität als Emotionsindikator</bibtex:title>
    <bibtex:booktitle>Biopsycchologie von Streß und emotionalen Reaktionen - Ansätze interdisziplinärer Forschung</bibtex:booktitle>
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<bibtex:entry id="Brustoloni1991">
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    <bibtex:author>Brustoloni, Jose C.</bibtex:author>
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    <bibtex:year>1991</bibtex:year>
    <bibtex:number>Carnegie Mellon Technical Report CMU-CS-91-204</bibtex:number>
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</bibtex:entry>
<bibtex:entry id="Burleson2004">
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    <bibtex:author>Burleson, Win</bibtex:author>
    <bibtex:title>Affective Learning Companions</bibtex:title>
    <bibtex:year>2004</bibtex:year>
    <bibtex:month>30. August</bibtex:month>
    <bibtex:school>Doctorial Consortium in conjunction with the 7th International Conference on Intelligent Tutoring Systems</bibtex:school>
    <bibtex:address>Maceio - Alagoas, Brasil</bibtex:address>
    <bibtex:url>http://affect.media.mit.edu/publications.php</bibtex:url>
    <bibtex:pdf>http://affect.media.mit.edu/pdfs/04.burleson.pdf</bibtex:pdf>
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</bibtex:entry>
<bibtex:entry id="Burleson2004b">
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    <bibtex:author>Burleson, W. and Picard, R.W. and Perlin, K. and Lippincott, J.</bibtex:author>
    <bibtex:title>A Platform for Affective Agent Research</bibtex:title>
    <bibtex:year>2004</bibtex:year>
    <bibtex:month>Juli</bibtex:month>
    <bibtex:howpublished>Workshop on Empathetic Agents, International Conference on Autonomous Agents and Multiagent Systems, Columbia University, New York, NY</bibtex:howpublished>
    <bibtex:url>http://affect.media.mit.edu/publications.php</bibtex:url>
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</bibtex:entry>
<bibtex:entry id="Calvin2004">
  <bibtex:book>
    <bibtex:author>Calvin, William H.</bibtex:author>
    <bibtex:title>A Brief History of the Mind: From Apes to Intellect and Beyond</bibtex:title>
    <bibtex:publisher>Oxford University Press</bibtex:publisher>
    <bibtex:year>2004</bibtex:year>
    <bibtex:address>Cambridge, MA</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Canamero">
  <bibtex:misc>
    <bibtex:author>Cañamero, Dolores</bibtex:author>
    <bibtex:title>Designing Emotions for Activity Selection</bibtex:title>
    <bibtex:abstract>This paper advocates a "bottom-up" philosophy for the design of emotional systems for autonomous agents that is guided by functional concerns, and considers the particular case of designing emotions as mechanisms for action selection. The concrete realization of these ideas implies that the design process must start with an analysis of the requirements that the features of the environment, the characteristics of the action-selection task, and the agent architecture impose on the emotional system. This is particularly important if we see emotions as mechanisms that aim at modifying or maintaining the relation of the agent with its (external and internal) environment (rather than modifying the environment itself) in order to preserve the agent's goals. Emotions can then be selected and designed according to the roles they play with respect to this relation.</bibtex:abstract>
    <bibtex:url>http://citeseer.ist.psu.edu/384344.html</bibtex:url>
  </bibtex:misc>
</bibtex:entry>
<bibtex:entry id="Canamero1997">
  <bibtex:techreport>
    <bibtex:author>Cañamero, Dolores and Van de Velde, Walter</bibtex:author>
    <bibtex:title>Socially Emotional: Using Emotions to Ground Social Interaction</bibtex:title>
    <bibtex:journal>Socially Intelligent Agents</bibtex:journal>
    <bibtex:year>1997</bibtex:year>
    <bibtex:pages>10&#x2013;15</bibtex:pages>
    <bibtex:number>AAAI Press Technical Report FS&#x2013;97&#x2013;02</bibtex:number>
    <bibtex:institution>American Association for Artificial Intelligence</bibtex:institution>
  </bibtex:techreport>
</bibtex:entry>
<bibtex:entry id="Canamero1999">
  <bibtex:misc>
    <bibtex:author>Dolores Cañamero and Walter Van de Velde</bibtex:author>
    <bibtex:title>Emotionally Grounded Social Interaction</bibtex:title>
    <bibtex:year>1999</bibtex:year>
    <bibtex:url>http://citeseer.ist.psu.edu/434719.html</bibtex:url>
  </bibtex:misc>
</bibtex:entry>
<bibtex:entry id="Cannon1927">
  <bibtex:article>
    <bibtex:author>Cannon, W.B.</bibtex:author>
    <bibtex:title>The James-Lange theory of emotion: A critical examination and an alternative theory</bibtex:title>
    <bibtex:journal>American Journal of Psychology</bibtex:journal>
    <bibtex:year>1927</bibtex:year>
    <bibtex:pages>106&#x2013;124</bibtex:pages>
    <bibtex:number>39</bibtex:number>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Cassell1999a">
  <bibtex:article>
    <bibtex:author>Justine Cassell and Kristinn R. Thórisson</bibtex:author>
    <bibtex:title>The Power of a Nod and a Glance : Envelope vs. Emotional Feedback in Animated Conversational Agents</bibtex:title>
    <bibtex:journal>Journal of Applied Artificial Intelligence</bibtex:journal>
    <bibtex:year>1999</bibtex:year>
    <bibtex:volume>13</bibtex:volume>
    <bibtex:month>May</bibtex:month>
    <bibtex:number>4-5</bibtex:number>
    <bibtex:abstract> In this article we describe results froman experiment of user interaction with autonomous , human - like ( humanoid ) conversational agents . We hypothesize that for embodied conversational agents , nonverbal behaviors related to the process of conversation , what we call envelope feedback, is much more important than other feedback , such as emotional expression . We test this hypothesis by having subjects interact with three autonomous agents , all capable of full - duplex multimodal interaction: able to generate and recognize speech , intonation , facial displays , and gesture . Each agent , however , gave a different kind of feedback: ( 1 ) content - related only , ( 2 ) content + envelope feedback , and ( 3 ) content + emotional . Content-related feedback includes answering questions and executing commands; envelope feedback includes behaviors such as gaze , manual beat gesture , and head movements; emotional feedback includes smiles and looks of puzzlement . Subjects' evaluations of the systemwere collected with a questionnaire , and videotapes of their speech patterns and behaviors were scored according to how often the users repeated themselves , how often they hesitated , and how often they got frustrated . The results confirmour hypothesis that envelope feedback is more important in interaction than emotional feedback and that envelope feedback plays a crucial role in supporting the process of dialog . A secondary result fromthis study shows that users give our multimodal conversational humanoids very high ratings of lifelikeness and fluidity of interaction when the agents are capable of giving such feedback . </bibtex:abstract>
    <bibtex:doi>10.1080/088395199117360</bibtex:doi>
    <bibtex:pdf>http://taylorandfrancis.metapress.com/openurl.asp?genre=article&#x0026;issn=0883-9514&#x0026;volume=13&#x0026;issue=4&#x0026;spage=519</bibtex:pdf>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Cassell1999b">
  <bibtex:incollection>
    <bibtex:author>Justine Cassell and O. Torres and S. Prevost</bibtex:author>
    <bibtex:editor>Wilks, Yorick</bibtex:editor>
    <bibtex:title>Turn Taking vs. Discourse Structure : how best to model multimodal conversation</bibtex:title>
    <bibtex:booktitle>Machine conversations</bibtex:booktitle>
    <bibtex:publisher>Kluwer Academic</bibtex:publisher>
    <bibtex:year>1999</bibtex:year>
    <bibtex:series>The Kluwer international series in engineering and computer science ; SECS 511</bibtex:series>
    <bibtex:address>Boston</bibtex:address>
  </bibtex:incollection>
</bibtex:entry>
<bibtex:entry id="Choi2000">
  <bibtex:article>
    <bibtex:author>Williams, Kipling D. and Cheung, Christopher K. T. and Choi, Wilma</bibtex:author>
    <bibtex:title>Cyberostracism</bibtex:title>
    <bibtex:journal>Journal of Personality and Social Psychology</bibtex:journal>
    <bibtex:year>2000</bibtex:year>
    <bibtex:volume>79</bibtex:volume>
    <bibtex:pages>748-762</bibtex:pages>
    <bibtex:number>5</bibtex:number>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Cinotti2004">
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    <bibtex:author>Cinotti, T.S.</bibtex:author>
    <bibtex:title>WHYRE: a context-aware wearable computer for museums and achaeological sites</bibtex:title>
    <bibtex:booktitle>Proceedings of the 8th IEEE International Symposium on Wearable Computers</bibtex:booktitle>
    <bibtex:publisher>IEEE</bibtex:publisher>
    <bibtex:year>2004</bibtex:year>
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</bibtex:entry>
<bibtex:entry id="Cornelius2000">
  <bibtex:techreport>
    <bibtex:author>R.R. Cornelius</bibtex:author>
    <bibtex:title>Theoretical Approaches to Emotion</bibtex:title>
    <bibtex:year>2000</bibtex:year>
    <bibtex:institution>ISCA Workshop on Speech and Emotion: A conceptual framework for research</bibtex:institution>
    <bibtex:address>Belfast, Northern Ireland</bibtex:address>
    <bibtex:pdf>http://www.qub.ac.uk/en/isca/proceedings/pdfs/cornelius.pdf</bibtex:pdf>
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</bibtex:entry>
<bibtex:entry id="Csikszentmihalyi1992">
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</bibtex:entry>
<bibtex:entry id="Custodio">
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    <bibtex:author>Custódio, L. and Ventura, R. and Pinto-Ferreira, C.</bibtex:author>
    <bibtex:title>Artificial Emotions And Emotion-Based Control Systems</bibtex:title>
    <bibtex:abstract>For the past two years the research interest concerning subjects related to the area of (Artificial) Emotions has grown considerably. Generically, the goal is to develop new architectures/frameworks suitable for designing virtual or robotic agents whose behaviour may somehow be compared with the "emotional facet" of human behaviour.In this paper an emotion-based system architecture together with an application of it for control and supervision purposes is presented.</bibtex:abstract>
    <bibtex:url>http://citeseer.ist.psu.edu/308020.html</bibtex:url>
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</bibtex:entry>
<bibtex:entry id="Cytowic1989">
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<bibtex:entry id="Damasio1994">
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    <bibtex:author>Damasio, Antonio</bibtex:author>
    <bibtex:title>Descartes' Error: Emotion, Reason, and the Human Brain</bibtex:title>
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<bibtex:entry id="Darwin1872">
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    <bibtex:author>Darwin, Charles</bibtex:author>
    <bibtex:title>Expression of the emotions in man and animals</bibtex:title>
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<bibtex:entry id="Darwin1998">
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    <bibtex:title>The Expression of the Emotions in Man and Animals. Introduction, afterword, and commentaries by Paul Ekman</bibtex:title>
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    <bibtex:title>Game Based Interfaces</bibtex:title>
    <bibtex:journal>European Association for Computer Graphics (Eurographics): Eurographics 2001. CD-ROM : Full Papers, Short Presentations, STAR's, Tutorials (incl. Multimedia) </bibtex:journal>
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<bibtex:entry id="Diener2004">
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    <bibtex:title>Edutainment : Graphische Datenverarbeitung als Basistechnologie </bibtex:title>
    <bibtex:journal>Informatik Spektrum</bibtex:journal>
    <bibtex:year>2004</bibtex:year>
    <bibtex:volume>27</bibtex:volume>
    <bibtex:pages>512-515</bibtex:pages>
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</bibtex:entry>
<bibtex:entry id="Dietz1999">
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    <bibtex:author>R. B. und Lang Dietz</bibtex:author>
    <bibtex:title>Æffective agents: Effects of agent affect on arousal, attention, liking and learning</bibtex:title>
    <bibtex:booktitle>Proceedings of International Cognitive ?99</bibtex:booktitle>
    <bibtex:year>1999</bibtex:year>
    <bibtex:address>San Francisco, CA, USA</bibtex:address>
    <bibtex:url>http://rick.oacea.com/misc/polara/pubs/cogtech1999.html</bibtex:url>
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<bibtex:entry id="Dollard1939">
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    <bibtex:author>Dollard, J. and Doob, L.-W.</bibtex:author>
    <bibtex:title>Frustration und Aggression</bibtex:title>
    <bibtex:publisher>Yale University Press</bibtex:publisher>
    <bibtex:year>1939</bibtex:year>
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<bibtex:entry id="DudenFremdwoerterbuch2005">
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    <bibtex:author>Scholze-Stuben\-recht, Werner and Eickhoff, Birgit and Mang, Dieter</bibtex:author>
    <bibtex:title>Duden - Das Große Fremdwörterbuch</bibtex:title>
    <bibtex:publisher>Bibliographisches Institut</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:address>Mannheim, Deutschland</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Ebert2005">
  <bibtex:mastersthesis>
    <bibtex:author>Ebert, Eric</bibtex:author>
    <bibtex:title>Weiterentwicklung und Verifikation eines Messsystems zur Erfassung humanphysiologischer Sensordaten unter Berücksichtigung des SEVA-Konzepts</bibtex:title>
    <bibtex:year>2005</bibtex:year>
    <bibtex:school>Hochschule Wismar, Fachbereich Elektrotechnik und Informatik</bibtex:school>
    <bibtex:type>Diplomarbeit</bibtex:type>
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</bibtex:entry>
<bibtex:entry id="Ekman1977">
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    <bibtex:author>Ekman, P. and Friesen, W.V.</bibtex:author>
    <bibtex:title>Manual for the Facial Action Coding System. Palo Alto: Consulting Psychologists Press,1977 </bibtex:title>
    <bibtex:organization>Consulting Psychologists Press</bibtex:organization>
    <bibtex:address>Palo Alto, CA, USA</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Ekman1978">
  <bibtex:book>
    <bibtex:author>Ekman, P. and Friesen, W.V.</bibtex:author>
    <bibtex:title>Facial action coding system: A technique for the measurement of facial movement</bibtex:title>
    <bibtex:publisher>Consulting Psychologists Press</bibtex:publisher>
    <bibtex:year>1978</bibtex:year>
    <bibtex:address>Palo Alto, CA, USA</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Ekman1982">
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    <bibtex:author>Ekman, Paul</bibtex:author>
    <bibtex:title>Emotion in the Human Face</bibtex:title>
    <bibtex:publisher>Cambridge University Press</bibtex:publisher>
    <bibtex:year>1982</bibtex:year>
    <bibtex:address>Cambridge</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Ekman1992">
  <bibtex:article>
    <bibtex:author>Ekman, Paul</bibtex:author>
    <bibtex:title>An Argument for Basic Emotion</bibtex:title>
    <bibtex:journal> Cognition and Emotion</bibtex:journal>
    <bibtex:year>1992</bibtex:year>
    <bibtex:volume>6</bibtex:volume>
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</bibtex:entry>
<bibtex:entry id="El-Nasr1998">
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    <bibtex:author>El-Nasr, Magy Seif and Skubic, Marjorie</bibtex:author>
    <bibtex:title>A Fuzzy Emotional Agent for Decision-Making in a Mobile Robot</bibtex:title>
    <bibtex:booktitle>Proceedings of WCCI'98</bibtex:booktitle>
    <bibtex:year>1998</bibtex:year>
    <bibtex:address>Anchorage, AK, USA</bibtex:address>
    <bibtex:abstract>Emotions have been shown to have a significant influence on the decision-making process of human beings and, thus, play an important role in intelligent behavior. As a means of providing similar intelligence, we are investigating the use of emotional agents in the decisionmaking process of a mobile robot. We propose a fuzzy logic model that captures the inherent uncertainty of emotions. The model is used to generate decisions based on both internal and external states and incorporates the use of sensory information to extract environmental conditions. In this way, the agent will react to a changing environment and can take an action according to a mixture of emotions generated by multiple states. As a first step towards addressing the complexity, the model deals with three negative emotions: fear, pain and anger, chosen because of their innate structure. In this paper, we discuss our fuzzy logic model and describe the implementation of an emotional agent on a small mobile robot in which sensory information is used to generate emotions.</bibtex:abstract>
    <bibtex:url>http://citeseer.ist.psu.edu/212496.html</bibtex:url>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="ElNasr1999">
  <bibtex:inproceedings>
    <bibtex:author>El-Nasr, M.S. and Ioerger, T.R. and Yen, J.</bibtex:author>
    <bibtex:title>A Pet with Evolving Emotional Intelligence</bibtex:title>
    <bibtex:booktitle>Proceedings of the 3rd International Conference on Autonomous Agents</bibtex:booktitle>
    <bibtex:publisher>ACM Press, New York NY, USA</bibtex:publisher>
    <bibtex:year>1999</bibtex:year>
    <bibtex:pages>9-15</bibtex:pages>
    <bibtex:address>Seattle, Washington</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Eysenck1967">
  <bibtex:book>
    <bibtex:author>Eysenck, Hans</bibtex:author>
    <bibtex:title>The Biological Basis of Personality</bibtex:title>
    <bibtex:publisher>CC Thomas</bibtex:publisher>
    <bibtex:year>1967</bibtex:year>
    <bibtex:address>Springfield, IL</bibtex:address>
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<bibtex:entry id="Falkner1998">
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    <bibtex:author>Christine Falkner</bibtex:author>
    <bibtex:title>The Essence of Human-Computer Interaction</bibtex:title>
    <bibtex:publisher>Prentice Hall</bibtex:publisher>
    <bibtex:year>1998</bibtex:year>
    <bibtex:series>Essence of Computing</bibtex:series>
    <bibtex:address>London</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Fei2001">
  <bibtex:inproceedings>
    <bibtex:author>Fei, K.</bibtex:author>
    <bibtex:title>Expressive textures</bibtex:title>
    <bibtex:booktitle>Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation</bibtex:booktitle>
    <bibtex:publisher>ACM Press</bibtex:publisher>
    <bibtex:year>2001</bibtex:year>
    <bibtex:pages>137&#x2013;141</bibtex:pages>
    <bibtex:doi>10.1145/513867.513897</bibtex:doi>
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</bibtex:entry>
<bibtex:entry id="Fischer2004">
  <bibtex:unpublished>
    <bibtex:author>Fischer, G"osta</bibtex:author>
    <bibtex:title>Vorbereitung, Durchf"uhrung und Auswertung von Nutzertests im Kontext Mensch-Maschine-Interaktion </bibtex:title>
    <bibtex:year>2004</bibtex:year>
    <bibtex:note>Fraunhoferinstitut f"ur graphische Datenverarbeitung Institutsteil Rostock</bibtex:note>
  </bibtex:unpublished>
</bibtex:entry>
<bibtex:entry id="Fischer2005">
  <bibtex:mastersthesis>
    <bibtex:author>Fischer, Gösta</bibtex:author>
    <bibtex:title>Emotionale Veränderungen von Spielenden in Abhängigkeit vom Feedback und der Steuerbarkeit eines Computerspiels</bibtex:title>
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    <bibtex:year>1987</bibtex:year>
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    <bibtex:series>Lecture Notes in Artificial Intelligence 3068</bibtex:series>
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    <bibtex:comment>Vorlesungsfolien Wintersemester 2004/05</bibtex:comment>
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    <bibtex:title>Employees Get 'It' Out Of Their Systems</bibtex:title>
    <bibtex:year>1999</bibtex:year>
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    <bibtex:comment>Copies of the report, case studies and visuals can be found on the Compaq website www.compaq.co.uk or from Sharon Groves at Firefly Communications on 0171-381 4505 or sgroves@firefly.co.uk</bibtex:comment>
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    <bibtex:year>2004</bibtex:year>
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    <bibtex:url>http://www.loc.gov/catdir/toc/ecip0513/2005014386.html</bibtex:url>
    <bibtex:comment>ISBN 0-321-33573-2 http://de.wikipedia.org/wiki/OpenGL</bibtex:comment>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Ortony1988">
  <bibtex:book>
    <bibtex:author>Andrew Ortony and Gerald Clore and Allan Collins</bibtex:author>
    <bibtex:title>The Cognitive Structure of Emotions</bibtex:title>
    <bibtex:publisher>Cambridge University Press</bibtex:publisher>
    <bibtex:year>1988</bibtex:year>
    <bibtex:address>Cambridge</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Overbeeke2004">
  <bibtex:article>
    <bibtex:author>Kees Overbeeke and Stephan Wensveen</bibtex:author>
    <bibtex:title>Beauty in Use</bibtex:title>
    <bibtex:journal>Human-Computer Interaction</bibtex:journal>
    <bibtex:year>2004</bibtex:year>
    <bibtex:volume>19</bibtex:volume>
    <bibtex:pages>367-369</bibtex:pages>
    <bibtex:number>4</bibtex:number>
    <bibtex:url>http://www.leaonline.com/doi/abs/10.1207/s15327051hci1904_5</bibtex:url>
    <bibtex:pdf>http://www.leaonline.com/doi/pdf/10.1207/s15327051hci1904_5</bibtex:pdf>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Owen2003">
  <bibtex:inbook>
    <bibtex:author>Dean Owen</bibtex:author>
    <bibtex:editor>O'Driscoll, Michael and Tylor, Paul and Kalliath, Thomas</bibtex:editor>
    <bibtex:title>Cognitive Ergonomics</bibtex:title>
    <bibtex:booktitle>Organisational Psychology in Australia and New Zealand</bibtex:booktitle>
    <bibtex:publisher>Oxford University Press</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
    <bibtex:pages>239-261</bibtex:pages>
  </bibtex:inbook>
</bibtex:entry>
<bibtex:entry id="Parise1996">
  <bibtex:inproceedings>
    <bibtex:author>M. Parise and S. Kiessler and L. Sproull and K. Waters</bibtex:author>
    <bibtex:title>My partner is a Real Dog : Cooperation with Social Agents</bibtex:title>
    <bibtex:booktitle>Proceedings of Computer Supported Cooperative Work '96</bibtex:booktitle>
    <bibtex:publisher>ACM Press, New York, NY, USA</bibtex:publisher>
    <bibtex:year>1996</bibtex:year>
    <bibtex:pages>399-408</bibtex:pages>
    <bibtex:address>Cambridge MA, USA</bibtex:address>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Paulus2003">
  <bibtex:article>
    <bibtex:author>Paulus, Jochen</bibtex:author>
    <bibtex:title>Lernrezepte aus dem Hirnlabor. Mithilfe der Neurobiologie wollen Wissenschaftler die Pädagogik revolutionieren. Die Beweise für ihre Thesen sind dürftig</bibtex:title>
    <bibtex:journal>DIE ZEIT</bibtex:journal>
    <bibtex:year>2003</bibtex:year>
    <bibtex:number>38</bibtex:number>
    <bibtex:url>http://www.zeit.de/2003/38/B-Neurodidaktik?page=all</bibtex:url>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Pearl1988">
  <bibtex:book>
    <bibtex:author>Pearl, Judea</bibtex:author>
    <bibtex:title>Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference</bibtex:title>
    <bibtex:publisher>Morgan Kaufmann</bibtex:publisher>
    <bibtex:year>1988</bibtex:year>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Pelauchaud2002">
  <bibtex:inproceedings>
    <bibtex:author>C. Pelauchaud and V. Carofiglio and B. De Carolis and F. de Rosis and I. Poggi</bibtex:author>
    <bibtex:title>Embodied Agent in Information Delivery Application</bibtex:title>
    <bibtex:booktitle>Proceedings of Autonomous Agents and Multiagent Systems</bibtex:booktitle>
    <bibtex:year>2002</bibtex:year>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Perez2004">
  <bibtex:inproceedings>
    <bibtex:author>Pérez, Yasmin Hernández and Gamboa, Rafel Morales and Ibarra, Oscar Mayora</bibtex:author>
    <bibtex:title>Modeling Affective Responses in Intelligent Tutoring Systems</bibtex:title>
    <bibtex:booktitle>Proceedings of the IEEE International Conference on Advances Learning Technologies (ICALT '04)</bibtex:booktitle>
    <bibtex:publisher>IEEE</bibtex:publisher>
    <bibtex:year>2004</bibtex:year>
    <bibtex:abstract>An important trend in the development of Intelligent Tutoring Systems (ITS) has been that of integrating characteristics proper of human tutoring into their performance, with the aim of providing the student with a more personalized and friendly environment for learning according to his traits and progress. These characteristics may give the student the sensation that there is ?someone? behind the program who follows his learning development and cares about him as a human tutor would. One of the most important highlights of personal tutoring is that of recognizing the student?s affective state and reacting accordingly by expressing the pedagogical movements in an affectively suitable way. In this paper, a proposal for an affective behavior model to be used in ITS is presented. The aim of this model is to provide students with a suitable response from a pedagogical and affective viewpoint. </bibtex:abstract>
    <bibtex:pdf>http://csdl.computer.org/dl/proceedings/icalt/2004/2181/00/21810747.pdf</bibtex:pdf>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Perlin">
  <bibtex:booklet>
    <bibtex:author>K. Perlin</bibtex:author>
    <bibtex:title>Responsive Face</bibtex:title>
    <bibtex:year>2003</bibtex:year>
    <bibtex:url>http://www.mrl.nyu.edu/perlin/facedemo/</bibtex:url>
    <bibtex:note>Facial animation demo</bibtex:note>
  </bibtex:booklet>
</bibtex:entry>
<bibtex:entry id="Peter2005">
  <bibtex:inproceedings>
    <bibtex:author>Peter, C. and Ebert, E. and Beikirch, H.</bibtex:author>
    <bibtex:title>A Wearable Multi-Sensor System for Mobile Acquisition of Emotion-Related Physiological Data</bibtex:title>
    <bibtex:booktitle>Proceedings of the 1st International Conference on Affective Computing and Intelligent Interaction, Bejing 2005</bibtex:booktitle>
    <bibtex:publisher>Springer Verlag</bibtex:publisher>
    <bibtex:year>2005</bibtex:year>
    <bibtex:address>Berlin, Heidelberg, New York</bibtex:address>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Pfeifer1999">
  <bibtex:book>
    <bibtex:author>Pfeifer, Rolf and Scheier, Christian</bibtex:author>
    <bibtex:title>Understanding Intelligence</bibtex:title>
    <bibtex:publisher>MIT Press</bibtex:publisher>
    <bibtex:year>1999</bibtex:year>
    <bibtex:abstract>Evolutionary theory says that the brain has evolved not to do mathematical proofs but to control behaviour and ensure survival. Researchers agree that intelligence always manifests itself in behaviour - thus it is behaviour that must be understood. A new field has grown around the study of behaviour-based intelligence, also known as embodied cognitive science, "new AI" and "behaviour-based AI". This book provides a systematic introduction to this new way of thinking. After discussing concepts and approaches such as subsumption architecture, Braitenberg vehicles, evolutionary robotics, artificial life, self-organization and learning, the authors derive a set of principles and a framework for the study of naturally and artificially intelligent systems, or autonomous agents. This framework is based on a synthetic methodology whose goal is understanding by designing and building. The text includes the background material required to understand the principles underlying intelligence, as well as information of intelligent robotics and simulated agents so readers can begin experiments and projects on their own. The reader is guided through a series of case studies that illustrate the design principles of embodied cognitive science.</bibtex:abstract>
    <bibtex:url>http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=3701</bibtex:url>
    <bibtex:comment>nach Kontext eingeordnet: http://beat.doebe.li/bibliothek/b00405.html Review: http://cognet.mit.edu/library/books/view?isbn=0262161818</bibtex:comment>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Picard1997">
  <bibtex:book>
    <bibtex:author>Picard, Rosalind W.</bibtex:author>
    <bibtex:title>Affective computing</bibtex:title>
    <bibtex:publisher>MIT Press</bibtex:publisher>
    <bibtex:year>1997</bibtex:year>
    <bibtex:address>Cambridge, MA, USA</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Picard1997b">
  <bibtex:incollection>
    <bibtex:author>Picard, Rosalind W.</bibtex:author>
    <bibtex:editor>Stock, D.G.</bibtex:editor>
    <bibtex:title>Dos HAL cry Digital Tears: Emotions and Computer</bibtex:title>
    <bibtex:booktitle>HAL's Legacy</bibtex:booktitle>
    <bibtex:publisher>MIT Press</bibtex:publisher>
    <bibtex:year>1997</bibtex:year>
    <bibtex:address>Cambridge, MA</bibtex:address>
  </bibtex:incollection>
</bibtex:entry>
<bibtex:entry id="Picard1998">
  <bibtex:techreport>
    <bibtex:author>R.W. Picard</bibtex:author>
    <bibtex:title>Toward agents that recognize emotion</bibtex:title>
    <bibtex:year>1998</bibtex:year>
    <bibtex:number>Nr. 515</bibtex:number>
    <bibtex:institution>Massachusetts Institute of Technology.</bibtex:institution>
    <bibtex:address>Boston</bibtex:address>
    <bibtex:type>Vision and Modeling Technical Reports</bibtex:type>
  </bibtex:techreport>
</bibtex:entry>
<bibtex:entry id="Picard2001a">
  <bibtex:techreport>
    <bibtex:author>R.W. Picard</bibtex:author>
    <bibtex:title>Building HAL: Computers that sense, recognize, and respond to human emotion</bibtex:title>
    <bibtex:year>2001</bibtex:year>
    <bibtex:number>532</bibtex:number>
    <bibtex:institution>Boston: Massachusetts Institute of Technology.</bibtex:institution>
    <bibtex:address>Boston</bibtex:address>
    <bibtex:type>Vision and Modeling Technical Reports</bibtex:type>
  </bibtex:techreport>
</bibtex:entry>
<bibtex:entry id="Picard2001b">
  <bibtex:article>
    <bibtex:author>Picard, Rosalind W. and Vyzas, Elias and Healey, Jennifer</bibtex:author>
    <bibtex:title>Toward Machine Emotional Intelligence: Analysis of Affective Physiological State</bibtex:title>
    <bibtex:journal>IEEE Trans. Pattern Anal. Mach. Intell.</bibtex:journal>
    <bibtex:publisher>IEEE Computer Society</bibtex:publisher>
    <bibtex:year>2001</bibtex:year>
    <bibtex:volume>23</bibtex:volume>
    <bibtex:pages>1175&#x2013;1191</bibtex:pages>
    <bibtex:number>10</bibtex:number>
    <bibtex:address>Washington, DC, USA</bibtex:address>
    <bibtex:abstract>The ability to recognize emotion is one of the hallmarks of emotional intelligence, an aspect of human intelligence that has been argued to be even more important than mathematical and verbal intelligences. This paper proposes that machine intelligence needs to include emotional intelligence and demonstrates results toward this goal: developing a machine's ability to recognize human affective state given four physiological signals. We describe difficult issues unique to obtaining reliable affective data and collect a large set of data from a subject trying to elicit and experience each of eight emotional states, daily, over multiple weeks. This paper presents and compares multiple algorithms for feature-based recognition of emotional state from this data. We analyze four physiological signals that exhibit problematic day-to-day variations: The features of different emotions on the same day tend to cluster more tightly than do the features of the same emotion on different days. To handle the daily variations, we propose new features and algorithms and compare their performance. We find that the technique of seeding a Fisher Projection with the results of Sequential Floating Forward Search improves the performance of the Fisher Projection and provides the highest recognition rates reported to date for classification of affect from physiology: 81 percent recognition accuracy on eight classes of emotion, including neutral</bibtex:abstract>
    <bibtex:doi>10.1109/34.954607</bibtex:doi>
    <bibtex:pdf>http://csdl.computer.org/dl/trans/tp/2001/10/i1175.pdf</bibtex:pdf>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Plutchik1984">
  <bibtex:incollection>
    <bibtex:author>Plutchik, R.</bibtex:author>
    <bibtex:editor>Scherer, K.R. and , P. Ekman</bibtex:editor>
    <bibtex:title>Emotions: A general psychoevolutionary theory</bibtex:title>
    <bibtex:booktitle>Approaches to emotion</bibtex:booktitle>
    <bibtex:publisher>Lawrence Erlbaum Associates</bibtex:publisher>
    <bibtex:year>1984</bibtex:year>
    <bibtex:pages>197&#x2013;219</bibtex:pages>
    <bibtex:address>Hillsdale, NJ</bibtex:address>
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</bibtex:entry>
<bibtex:entry id="Polzin2000">
  <bibtex:inproceedings>
    <bibtex:author>Polzin, T. S. and Waibel, A.</bibtex:author>
    <bibtex:title>Emotion-sensitive human-computer interfaces</bibtex:title>
    <bibtex:booktitle>Proceedings of the ISCA ITRW on Speech and Emotion, Newcastle, 5-7 September 2000</bibtex:booktitle>
    <bibtex:publisher>Textflow</bibtex:publisher>
    <bibtex:year>2000</bibtex:year>
    <bibtex:pages>53-59</bibtex:pages>
    <bibtex:address>Belfsat</bibtex:address>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="Preim1998">
  <bibtex:book>
    <bibtex:author>Preim, Bernhardt</bibtex:author>
    <bibtex:title>Entwicklung interaktiver Systeme</bibtex:title>
    <bibtex:publisher>Springer-Verlag</bibtex:publisher>
    <bibtex:year>1998</bibtex:year>
    <bibtex:address>Berlin</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Prinz2002">
  <bibtex:book>
    <bibtex:author>Ulla Kirch-Prinz and Peter Prinz</bibtex:author>
    <bibtex:title>OOP mit C++</bibtex:title>
    <bibtex:publisher>Galileo Press</bibtex:publisher>
    <bibtex:year>2002</bibtex:year>
    <bibtex:edition>Limitierte Studienausg., 1. Aufl</bibtex:edition>
    <bibtex:series>Galileo computing</bibtex:series>
    <bibtex:address>Bonn</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="pul">
  <bibtex:booklet>
    <bibtex:author>Umkehrer, Elisabeth and Xu, Hong and Saffiotti, Alessandro</bibtex:author>
    <bibtex:title>Pulcinella - Propagating Uncertainty through Local Computations</bibtex:title>
    <bibtex:howpublished>Internet</bibtex:howpublished>
    <bibtex:url>http://iridia.ulb.ac.be/pulcinella/Welcome.html</bibtex:url>
  </bibtex:booklet>
</bibtex:entry>
<bibtex:entry id="Randell2003">
  <bibtex:inproceedings>
    <bibtex:author>Randell, C.</bibtex:author>
    <bibtex:title>Ambient Wood: Demonstration of a Digitally Enhanced Field Trip for Schoolchildren</bibtex:title>
    <bibtex:booktitle>Proceedings of the Fifth International Conference on Ubiquitous Computing</bibtex:booktitle>
    <bibtex:publisher>IEEE</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="ReevesNass1996">
  <bibtex:book>
    <bibtex:author>Byron Reeves and Clifford Ivar Nass</bibtex:author>
    <bibtex:title>The Media Equation : How People Treat Computers, Televisions, and New Media Like Real People and Places</bibtex:title>
    <bibtex:publisher>Cambridge University Press</bibtex:publisher>
    <bibtex:year>1996</bibtex:year>
    <bibtex:series>CSLI Publications</bibtex:series>
    <bibtex:address>Stanford, Calif., New York; Cambridge</bibtex:address>
    <bibtex:keywords>Mass media Audiences. Mass media Influence Mass media Psychological aspects.</bibtex:keywords>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Reilly1996">
  <bibtex:phdthesis>
    <bibtex:author>W.S.N. Reilly</bibtex:author>
    <bibtex:title>Believable Social and Emotional Agents</bibtex:title>
    <bibtex:year>1996</bibtex:year>
    <bibtex:school>Carnegie Mellon University</bibtex:school>
    <bibtex:type>Ph.D. Thesis</bibtex:type>
  </bibtex:phdthesis>
</bibtex:entry>
<bibtex:entry id="Reitmayr2001">
  <bibtex:inproceedings>
    <bibtex:author>G. Reitmayr and D. Schmalstieg</bibtex:author>
    <bibtex:title>An Open Software Architecture for Virtual Reality Interaction </bibtex:title>
    <bibtex:booktitle>Proc. VRST'01, Banff, Canada, Nov. 15 - 17</bibtex:booktitle>
    <bibtex:year>2001</bibtex:year>
  </bibtex:inproceedings>
</bibtex:entry>
<bibtex:entry id="RN1995">
  <bibtex:book>
    <bibtex:author>Russell, Stuart J. and Norvig, Peter</bibtex:author>
    <bibtex:title>Artificial Intelligence: A Modern Approach</bibtex:title>
    <bibtex:publisher>Prentice Hall</bibtex:publisher>
    <bibtex:year>1995</bibtex:year>
    <bibtex:address>London</bibtex:address>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Rose1990">
  <bibtex:book>
    <bibtex:author>Rose, Marshall T.</bibtex:author>
    <bibtex:title>The Open Book: A Practical Perspective on Osi</bibtex:title>
    <bibtex:publisher>Prentice Hall</bibtex:publisher>
    <bibtex:year>1990</bibtex:year>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Roseman1996">
  <bibtex:article>
    <bibtex:author>Roseman, I.J. and Antoniou, A.A. and Jose, P.E.</bibtex:author>
    <bibtex:title>Appraisal determinants of emotions: Constructing a more accurate and comprehensive theory.</bibtex:title>
    <bibtex:journal>Cognition and Emotion</bibtex:journal>
    <bibtex:year>1996</bibtex:year>
    <bibtex:volume>10</bibtex:volume>
    <bibtex:pages>241&#x2013;277</bibtex:pages>
    <bibtex:number>3</bibtex:number>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Roth2001">
  <bibtex:book>
    <bibtex:author>Roth, Gerhard</bibtex:author>
    <bibtex:title>Fühlen, Denken, Handeln. Wie das Gehirn unser Verhalten steuert.</bibtex:title>
    <bibtex:publisher>Suhrkamp Verlag</bibtex:publisher>
    <bibtex:year>2001</bibtex:year>
    <bibtex:address>Frankfurt/Main</bibtex:address>
    <bibtex:abstract>Das Buch befaßt sich aus Sicht der Hirnforschung mit der Frage, wer oder was in uns unser Verhalten bestimmt. Dargestellt wird, wie Gefühle im Gehirn entstehen und wie sie unser Denken, Erinnern und Handeln beeinflussen. Zugleich wird aufgezeigt, wie sich das Ich und die Persönlichkeit ausbilden und inwieweit Charakter und Persönlichkeit im Erwachsenenalter grundlegend veränderbar sind. Von besonderer Bedeutung ist die Frage, in welchem Maße unser Tun bewußt oder unbewußt gesteuert wird und wir Einsicht in die Antriebe unseres Handelns haben. Ist das Ich "Herr im Hause" und was haben Hirnforschung und experimentelle Psychologie zur Funktion des Willens und zur Willensfreiheit zu sagen? Ziel des Buches ist es, die Umrisse eines neuro- und kognitionswissenschaftlich begründeten Menschenbildes zu präsentieren, das die Grundlage zu einem offenen und toleranten Gespräch mit den Sozial- und Geisteswissenschaften über das "Wesen des Menschen" bilden kann. Die für die Lektüre wichtigen neurobiologischen Zusammenhänge werden verständlich vermittelt, mit einem philosophie- und begriffsgeschichtlichen Hintergrund versehen und durch zahlreiche Abbildungen erläutert.</bibtex:abstract>
  </bibtex:book>
</bibtex:entry>
<bibtex:entry id="Russel1980">
  <bibtex:article>
    <bibtex:author>James A. Russell</bibtex:author>
    <bibtex:title>A Circumplex Model of Affect</bibtex:title>
    <bibtex:journal>Journal of Personality and Social Psychology</bibtex:journal>
    <bibtex:year>1980</bibtex:year>
    <bibtex:volume>39</bibtex:volume>
    <bibtex:pages>1161&#x2013;1178</bibtex:pages>
    <bibtex:number>6</bibtex:number>
    <bibtex:eid>American Psychological Association, Inc.</bibtex:eid>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="SchachterSinger1962">
  <bibtex:article>
    <bibtex:author>Schachter, S. and Singer, J.E.</bibtex:author>
    <bibtex:title>Cognitive, social, and physiological determinants of emotional state</bibtex:title>
    <bibtex:journal>Psychological Review</bibtex:journal>
    <bibtex:year>1962</bibtex:year>
    <bibtex:volume>69</bibtex:volume>
    <bibtex:pages>379&#x2013;399</bibtex:pages>
    <bibtex:number>5</bibtex:number>
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</bibtex:entry>
<bibtex:entry id="Scheich2001">
  <bibtex:incollection>
    <bibtex:author>Scheich, Henning</bibtex:author>
    <bibtex:title>Lernprozesse in verschiedenen Lebensaltern </bibtex:title>
    <bibtex:booktitle>Lernen ? ein Leben lang. Vorläufige Empfehlungen und Expertenberichte</bibtex:booktitle>
    <bibtex:publisher>Forum Bildung</bibtex:publisher>
    <bibtex:year>2001</bibtex:year>
    <bibtex:volume>10</bibtex:volume>
    <bibtex:pages>181-188</bibtex:pages>
    <bibtex:address>Bonn</bibtex:address>
    <bibtex:url>http://www.ifn-magdeburg.de/en/organization/public_relations/press_releases/index.jsp</bibtex:url>
  </bibtex:incollection>
</bibtex:entry>
<bibtex:entry id="Scheich2002">
  <bibtex:article>
    <bibtex:author>Scheich, Henning</bibtex:author>
    <bibtex:title>Motor für Lernprozesse - Thesen zum optimalen Lernen aus der Neurobiologie</bibtex:title>
    <bibtex:journal>Erziehung &#x0026; Wissenschaft</bibtex:journal>
    <bibtex:year>2002</bibtex:year>
    <bibtex:number>6</bibtex:number>
    <bibtex:url>http://www.ifn-magdeburg.de/en/organization/public_relations/press_releases/index.jsp</bibtex:url>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Scheich2003">
  <bibtex:article>
    <bibtex:author>Scheich, Henning</bibtex:author>
    <bibtex:title>Lernen unter der Dopamindusche</bibtex:title>
    <bibtex:journal>Die Zeit</bibtex:journal>
    <bibtex:year>2003</bibtex:year>
    <bibtex:month>18.09.2003</bibtex:month>
    <bibtex:number>39</bibtex:number>
    <bibtex:url>http://www.zeit.de/2003/39/Neurodidaktik_2</bibtex:url>
    <bibtex:pdf>http://hermes.zeit.de/pdf/archiv/2003/39/Neurodidaktik_2.pdf</bibtex:pdf>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Scheich2003b">
  <bibtex:incollection>
    <bibtex:author>Scheich, Henning</bibtex:author>
    <bibtex:title>Jahresbericht Abteilung Akustik, Lernen, Sprache</bibtex:title>
    <bibtex:booktitle>Forschungsbericht 2002/2003</bibtex:booktitle>
    <bibtex:publisher>Leibniz-Institute for Neurobiology - Center for Learning and Memory Research</bibtex:publisher>
    <bibtex:year>2003</bibtex:year>
    <bibtex:url>http://www.ifn-magdeburg.de/de/abteilungen/akustik_lernen_sprache/index.jsp</bibtex:url>
    <bibtex:pdf>http://www.ifn-magdeburg.de/assets/files/organization/annual_report_02_03_als.pdf</bibtex:pdf>
  </bibtex:incollection>
</bibtex:entry>
<bibtex:entry id="Scheirer2002">
  <bibtex:article>
    <bibtex:author>Scheirer, Jocelyn and Fernandez, Paul and Klein, Jonathan and Picard, Rosalind W.</bibtex:author>
    <bibtex:title>Frustrating the user on purpose: A step toward building an affective computer</bibtex:title>
    <bibtex:journal>Interacting with computers</bibtex:journal>
    <bibtex:year>2002</bibtex:year>
    <bibtex:volume>14</bibtex:volume>
    <bibtex:pages>93-118</bibtex:pages>
  </bibtex:article>
</bibtex:entry>
<bibtex:entry id="Scherer1990">
  <bibtex:incollection>
    <bibtex:author>K.R. Scherer</bibtex:author>
    <bibtex:editor>Scherer, K.R.</bibtex:editor>
    <bibtex:title>Theorien und aktuelle Probleme der Emotionspsychologie</bibtex:title>
    <bibtex:booktitle>Psychologie der Emotion</bibtex:booktitle>
    <bibtex:publisher>Hogrefe</bibtex:publisher>
    <bibtex:year>1990</bibtex:year>
    <bibtex:address>Göttingen</bibtex:address>
  </bibtex:incollection>
</bibtex:entry>
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